Most of this change should be transparent as long as you use DomUI's generic access layer. The one exception is configuring Hibernate where some changes have been made. The most important one is the part that facilitates participating in the Hibernate bootstrap process. The method HibernateConfigurator.addConfigListener now needs an interface implementation with methods for the different phases of Hibernate's bootstrap process. This was needed because 5.2 removed most functionality from the Configuration class.
The new interface has a set of methods that can be implemented to change parts of the configuration at the time these are done. See the IHibernateConfigListener for details.
DomUI works with Hibernate in JPA mode. It does assume that JPA initialization and bootstrap has been done, and provides the method
HibernateJpaConfigurator.initialize(entityManagerFactory) |
to initialize access to the data functions within DomUI. Support is basic as more than one factory is not directly supported, but as you have the source code it should be easy to see where that can be fixed.
One cannot really deny that Javascript sucks like a black hole, really, for bigger projects (in my opinion - like any other dynamically typed language). Inside DomUI the Javascript code became huge and was very hard to maintain - and buggy as well because no one knew what was called with what and returned whatever.
So, the Javascript code inside domui.js has been completely converted to TypeScript. TypeScript, while having its own oddities, greatly helps with adding almost full static typing to Javascript, so things can be defined like this:
export function truncateUtfBytes(str: string, nbytes: number): number |
In the process a great many bugs have been found and hopefully solved. Not everything is properly typescripted yet, but at least the current code forms a good basis to fix more. It is so unimaginably nice to actually get a compiler error for a mistake instead of some obscure console log line during testing.
The domui.js module has been split into several files that all together form a single namespace called WebUI, and almost all functions there are exported so they are globally visible. This ensures that existing calls to code remain working at the cost of still having bad TypeScript code. A later iteration will replace the namespace with several modules - but that requires all call sites to be visited.
One pretty huge sadness in TypeScript is that using a namespace with multiple files, while supported, is horribly implemented: you cannot easily define order between the files inside the namespace. To circumvent this for now the files are added to the _files section of the tsconfig.json file in the correct order.
The setClicked(IClickBase) method has been replaced by two separate methods:
This change allows for easier use of lambda's as the type for the method is now well-defined. So instead of having to write
d.setClicked((IClicked<Div>) b -> setCurrentTab(ti)); |
you can now invoke the lambda without a cast:
d.setClicked(b -> setCurrentTab(ti)); |
This change will some existing code as all calls to setClicked that passed a IClicked2 instance now need to use setClicked2.
This interface was the main interface to render generic content inside some NodeContainer. Its definition was this:
public interface INodeContentRenderer<T> { void renderNodeContent(@Nonnull NodeBase component, @Nonnull NodeContainer node, @Nullable T object, @Nullable Object parameters) throws Exception; } |
This interface was abused all over the place and makes it very unclear what parameters are actually passed into renderers, as the parameters component and parameters were often used in non-obvious ways. It also opened the doors for wide abuse, because renderers could abuse the values in component to actually "fix" the components rendering. This of course makes it impossible to maintain those components.
In addition the "object" parameter needed to be @Nullable because a lot of usages of this interface sometimes do pass a null value. But this makes it hard for the zillion places where this value is never null: it forces a check to be needed inside the implementation always.
The interface was replaced by the following:
public interface IRenderInto<T> { void render(@Nonnull NodeContainer node, @Nonnull T object) throws Exception; default void renderOpt(@Nonnull NodeContainer node, @Nullable T object) throws Exception { if(null != object) render(node, object); } } |
The implementer usually implements the render() method only. When there is a need to also handle nulls in a special way then the renderOpt() method needs to be overridden too.
This interface is used at most places where INodeContentRenderer was used. At places where indeed more than these two parameters are needed new interfaces will have been introduced which better describe the parameters and their expected use. Also see the notes about the content renderers for the LookupInput control.
For those not eager to replace all occurrences of INodeContentRenderer: you might be able to define it again in your own code, making it extend IRenderInto, and make the render() method call the old method inside INodeContentRenderer, something like:
public interface INodeContentRenderer<T> extends IRenderInto<T> { void renderNodeContent(@Nonnull NodeBase component, @Nonnull NodeContainer node, @Nullable T object, @Nullable Object parameters) throws Exception; default void render(@Nonnull NodeContainer node, @Nonnull T object) throws Exception { renderNodeContent(node, node, object, null); } } |
The IProgress interface, used in all asynchronous tasks, has been replaced by the Progress implementation from to.etc.alg. The interface was completely useless as all async code created a specific implementation anyway, and the implementation was very limited in what it could do. The Progress implementation is fully threadsafe and allows nested accounting of progress.
Using BundleRef's with String constants for the message names is very deprecated and will be removed. The replacement is to use enum classes that implement the new interface IBundleCode interface. The enum values act as key names for the messages, and because an enum is a class the BundleRef is associated directly with the enum too. It makes it way easier to work with message bundles. See the localisation page for more details.
For cases where you want to embed DomUI pages inside a complex existing HTML page you can now render DomUI pages through a HTML template. You set the template to use per page, for instance:
getPage().setRenderTemplate(DomApplication.get().getResource("/mytemplate.html", ResourceDependencyList.NULL)); |
Inside the html template you need to place special constructs to indicate where DomUI can render its <head> and <body> information, by using:
<% r.renderHeadContent(); %> |
and
<% r.renderBody(); %> |
The mechanism that loads metadata from classes has been completely rewritten. The existing code tried to initialize all metadata in a single pass, and this could fail for more complex models when there were loops in definitions. This caused hard to fix issues.
The new mechanism uses a set of prioritized factories that each initialize one very specific piece of the metadata. Because these factories are strictly ordered at every step it is very clear what metadata has been initialized and what has not. This fixes most of the issues, at the expense of having metadata be more read/write.
This interface and its implementation class suffered from the problems described above: they had to have both a property name and a property path to prevent loops in the old initialization. Having duplicate information is bad, and there was no need to have a path of properties in the thing. So the interface was changed: the properties propertyName and propertyPath have been replaced by a single new property which holds the PropertyMetaModel of the addressed search field.
When binding was used to connect properties to controls it required that the property bound to was public. But in many cases the binding and the properties are part of one (set of) classes, with no need to have those properties propagated to the outside world.
DomUI now detects private properties in its metamodel, and allows getting/setting the value of these properties through the metamodel. Some restrictions apply, however:
DomUI uses the "etclogger" SLF4J backend by default. The code to initialize this was quite old, and had a lot of nasty things related to the config file's location. The initialization part has been rewritten to have less oddities surrounding the config file, so that no directories are created at wrong places.
The new default config file will be in WEB-INF if it is not expressly specified with a full path.
The default name of the config file is now etclogger.config.xml
The TestID for a component added by the form4 FormBuilder used to default to something derived of the label for the components. This, however, makes the thing fragile as the label is prone to change when the language changes. The new default is taken from any binding's property name if available, and only uses the label name if there is no binding known.
The UIContext static class contained a lot of methods that were related to logging in and logging out. Most of that code has now moved to the UILogin class.
To prevent code from brute-forcing the login we now count how many times a user failed to login. If the user fails login > 10 times in the last 5 minutes then all further login attempts will fail even when the correct credentials are passed. The login() method now returns an enum value which can be used to see that the login is actually ignored. The default values and the implementation of this can be changed by looking at DefaultLoginhandler and providing a new implementation.
You can impersonate users by calling one of the following methods inside UILogin:
static void impersonate(@Nullable IUser user); static public void impersonateByLoginId(@Nonnull String userId) throws Exception; |
To call these the current user must have impersonation rights, which is determined by a new method in IUser: boolean canImpersonate().
When impersonating everything that uses the "current user" will use the impersonated user instead. This means that after impersonate the system acts as if you are the impersonated one.
This also means that you get all rights related to the impersonated user! |
The "real" user behind the impersonated one can be obtained with UILogin.getRealUser().
To stop impersonating call UILogin.impersonate(null);
The animation methods slideUp(), slideDown(), fadeIn() and fadeOut() have been removed from the Div tag. They should be replaced by calling Animations.xxxx with the node to animate.
The AceEditor component encapsulates Ace, a code editor written in Javascript. It supports basic code editing functionality. Some basic calls to control the editor instance have been added to the component so that it is functional for most tasks.
The editor can use multiple themes and looks like this:
The LookupForm component was one of the oldest components in DomUI, and it had a very bad interface because it grew out of proportions. The new SearchPanel component replaces the LookupForm component (which is now deprecated and has moved to the legacy jar). The SearchPanel component has been rewritten so that every part of it can be easily extended and replaced without having to resort to arcane base classes. See the description for more details.
The new Tree2 component is a rewrite of the now deprecated Tree component. It uses mostly the same interface but is rewritten with cleaner code and renders without using tables.
The FileUpload component moved to legacy. Two new components, FileUpload2 and FileUploadMultiple replace the thing.
The FileUpload2 component's constructor has changed:
The FileUpload2 now uses the "accept=" attribute on the input tag to have the browser filter the files to choose from to the ones actually accepted.
The value type for FileUpload2 is UploadItem, for FileUploadMultiple it is List<UploadItem>. This properly represents their data type.
The LookupInput component moved to legacy.
The test IDs for the buttons on the LookupInput have changed, so that it is easy to click one of the buttons of a specific lookup. With a LookupInput with testID = "one" the buttons would be called:
The generated html code for the controls has been changed so that style fixes could be applied. In addition, to reduce the maintenance of both LookupInput components, both components now also share a common stylesheet as they render the exact same layout. This breaks the existing legacy stylesheets! For fixes look at _lookupInput.scss.
The value renderers used by this component have changed. In 1.0 the value renderers were not just responsible for rendering a value: they also placed the control's buttons and did a lot for the layout for the control. This was a bad plan, because it tightly couples those renderers to the control and anyone overridding those also need to know how the control renders. This made it impossible to change the rendering of the control. The new renderers are solely responsible for rendering the value in some reasonable way. All of the main layout of the control is done by the control itself. Consequently these renderers no longer need all the extra "hidden" parameters passed to INodeContentRenderer, and they now implement IRenderInto.
The LookupComponent2 has some new constructors which allows the component to be used on a List<T> of data.
Both components now share a common base class, AbstractLookupInputBase. This class contains all of the code that was duplicated earlier, and also contains most of the rendering code (as that is now common between both implementations). This removed more than 600 lines of duplications
TabBuilder:
TabPanels:
The look- and feel of the tab panel has changed from the sad, austere squares used before to a rounded look:
The tab panel html structure has changed too: the code now generates just the ul/li structure for the header, without "empty" li's. The basic structure is:
<div class="ui-tab-c"> <div class="ui-tab-hdr> <ul><li>tab1</li><li>tab2</li></ul> </div> <div class="ui-tab-c"> <div>...content for tab 1</div> <div>...content for tab 2</div> </div> </div> |
The content part of the tab is now a single div that contains the individual tab's content divs. This makes it easy to style the panels separately from the tab content area itself.
The whole look of the tab panel is now controlled by scss.
All "old" form builders like VerticalFormBuilder, HorizontalFormBuilder, TabularFormBuilder and the old form2 package FormBuilders have moved to Legacy and should be removed from existing code.
The FormBuilder in package form4 has been extended:
In addition the form builder now uses a separate IFormLayouter to handle the actual generation of the form layout as DOM nodes. FormBuilder defaults to the ResponsiveFormLayouter for layout, this can be changed by passing a layouter instance when the form builder is created.
The old layout code in FormBuilder created a html table. This caused quite some issues because controlling layout and behavior of a table is hard. The ResponsiveFormLayouter renders the form as a simple set of div nodes. The structure generated is very simple: for each label and control pair the layouter generates:
<div class="ui-f5-pair ui-f5-pair-v"> <div class="ui-f5-lbl ui-f5-lbl-v"><label xxxxx></div> <div class="ui-f5-ctl ui-f5-ctl-v">..... control....</div> </div> |
The -v is added for a vertical form, a horizontal form uses -h instead.
The entire form is inside a <div class="ui-f5 ui-f5-v"> div.
The stylesheet takes care of laying out the form which is done in a responsive way.
The following things have changed regarding themes, styles and look-and-feel.
You can use FontAwesome icons in most places where you would usually add an image resource.
The main theme is now a scss theme. Support for SASS scss style sheets is natively included in DomUI: there is no need to translate scss to css, it is done by DomUI's embedded sass part.
In DomUI 1.0 UrlPage set the classes ui-content and ui-kludge on the body. These were needed to be able to fix some mistakes made in the css on a per-page basis, mainly the margins added to the default page.
The new scss style no longer does this, so these classes are removed. For code still depending on this it is easy to add them again by using a page listener registered in DomApplication, something like:
addNewPageInstantiatedListener(new INewPageInstantiated() { @Override public void newPageCreated(@Nonnull UrlPage body) throws Exception {} @Override public void newPageBuilt(@Nonnull UrlPage body) throws Exception { body.addCssClass("ui-content ui-kludge"); } } |
The DataPager's look has been fixed so that it properly shows the overflow indicator, and that it uses CSS only for its presentation:
The new method MetaManager#query() and the new class ListQueryHandler make it possible to run QCriteria queries on collections.
The basic classes for QCriteria have been changed so that the return type for all chaining calls is now a generic parameter. This removed a whole lot of duplicated code, but with some small side effects...
The most important one is that QRestrictor<T> is now QRestrictor<T, R>, where R stands for the return type for all methods in the restrictor. This parameter is used in the definition of QCriteria and QSelection and others so that chained methods return the proper type. But QRestrictor<T> is also the result returned by or(), so all those calls need to change from:
QRestrictor<EvServer> or = c.or();
to
QRestrictor<EvServer, ?> or = c.or();
With the completion of typed properties we can now have fully typed properties without any extra work. All QCriteria related objects now have two forms for all calls: the existing form that used a String to contain a property name, and a new form that uses a QField<I, V> instance which is a typed property. This allows queries like:
@Test public void testFindAlbumsByArtist() throws Exception { List<Album> query = dc().query(QCriteria.create(Album.class).eq(Album_.artist().name(), "AC/DC")); System.out.println("Got " + query.size() + " results"); Assert.assertNotEquals(0, query.size()); } |